TEXAS HOLD’EM

Texas Hold’em: from the deal to showdown

Understand two hole cards, five community cards, four betting rounds and how to select the best five-card hand.

Teaching example · not a live hand

Hole card

  1. A of diamonds, decisive in this comparison
  2. 2 of hearts, outside the best five
    Not used

Board card

  1. K of clubs, decisive in this comparison
  2. K of diamonds, decisive in this comparison
  3. Q of hearts, decisive in this comparison
  4. J of spades, decisive in this comparison
  5. 8 of clubs, outside the best five
    Not used
1 + 4Use the ace hole card and four community cards.
personal hole cards
2
community cards
5
betting rounds
4

The objective of a hand

At a showdown with multiple players, make the strongest five-card hand from the available cards. You can also win when every other player folds. Standard Hold’em uses a 52-card deck without jokers.

How a hand unfolds

At a multi-player table, the small blind and big blind are usually the first two seats to the left of the button. Each player receives two hole cards before pre-flop action begins.

  • Pre-flop: action starts with the first active player to the left of the big blind.
  • Flop: reveal three community cards and play the second betting round.
  • Turn: add a fourth community card and play the third betting round.
  • River: add the fifth community card and play the final betting round.
  • Showdown: if multiple players remain, compare their best five-card hands.

You do not have to use both hole cards

In Hold’em, you may use two, one or zero hole cards. The board itself may be your best five-card hand. Do not include a sixth or seventh card in the final comparison.

For example, if the board makes an Ace-high straight and nobody can make a higher hand category, eligible players split the pot. An extra pair in your hand does not automatically win.

Action order and common misconceptions

After the flop, action usually starts with the first active player to the left of the button. Heads-up is different: the button posts the small blind, acts first before the flop and last after the flop.

Check whether the table uses no-limit, pot-limit or fixed-limit betting. Betting caps differ, but the principle of comparing five-card hands stays the same.

Compare the best five cards

See the hole cards and board together.

These examples are complete, legally possible deals. Compare each player's hole cards, the board and the final five to see which cards count.

Hole cardBoard cardEach selected card shows its origin. “Not used” means that hole card is outside the best five.

You have two hole cards, but may use just one.

Hold'em · A complete example using one hole card.

Community cards · BOARD
  1. K of clubs
  2. K of diamonds
  3. Q of hearts
  4. J of spades
  5. 8 of clubs

Player's hole cards

  1. A of diamonds
  2. 2 of hearts, outside the best five
    Not used

↓ Using 1 hole cards + 4 community cards

  1. K of clubs, from Board card
    Board card
  2. K of diamonds, from Board card
    Board card
  3. A of diamonds, from Hole card
    Hole card
  4. Q of hearts, from Board card
    Board card
  5. J of spades, from Board card
    Board card

Pair of kings · A, Q, J kickers

Use the ace hole card and four community cards.

The best five are a pair of kings with A, Q and J. The hole-card 2 and board 8 are weaker than these kickers and are left out. Hold'em does not require both hole cards to be used together.

Both have a pair of aces. Whose five cards are stronger?

Hold'em · You may use zero, one or two hole cards.

Community cards · BOARD
  1. A of clubs
  2. 9 of diamonds
  3. 7 of hearts
  4. 4 of spades
  5. 2 of clubs

Player A's hole cards

  1. A of diamonds
  2. K of hearts

↓ Using 2 hole cards + 3 community cards

  1. A of clubs, from Board card
    Board card
  2. A of diamonds, from Hole card
    Hole card
  3. K of hearts, from Hole card
    Hole card
  4. 9 of diamonds, from Board card
    Board card
  5. 7 of hearts, from Board card
    Board card

Pair of aces · K, 9, 7 kickers

Player B's hole cards

  1. A of hearts
  2. Q of diamonds

↓ Using 2 hole cards + 3 community cards

  1. A of clubs, from Board card
    Board card
  2. A of hearts, from Hole card
    Hole card
  3. Q of diamonds, from Hole card
    Hole card
  4. 9 of diamonds, from Board card
    Board card
  5. 7 of hearts, from Board card
    Board card

Pair of aces · Q, 9, 7 kickers

A wins: the first kicker, K, beats Q.

Both players use two hole cards. With equal pairs, compare the unpaired cards in the best five in order. The board's 4 and 2 are not selected and do not enter the comparison.

A pocket pair can still result in a tie.

Hold'em · A complete example using no hole cards.

Community cards · BOARD
  1. A of clubs
  2. K of diamonds
  3. Q of hearts
  4. J of spades
  5. 10 of clubs

Player A's hole cards

  1. 2 of diamonds, outside the best five
    Not used
  2. 2 of hearts, outside the best five
    Not used

↓ Using 0 hole cards + 5 community cards

  1. A of clubs, from Board card
    Board card
  2. K of diamonds, from Board card
    Board card
  3. Q of hearts, from Board card
    Board card
  4. J of spades, from Board card
    Board card
  5. 10 of clubs, from Board card
    Board card

Ace-high straight · Playing the board

Player B's hole cards

  1. 9 of clubs, outside the best five
    Not used
  2. 9 of diamonds, outside the best five
    Not used

↓ Using 0 hole cards + 5 community cards

  1. A of clubs, from Board card
    Board card
  2. K of diamonds, from Board card
    Board card
  3. Q of hearts, from Board card
    Board card
  4. J of spades, from Board card
    Board card
  5. 10 of clubs, from Board card
    Board card

Ace-high straight · Playing the board

Tie: both players have exactly the same best five.

This board contains all four suits, and neither player can make a flush or stronger hand. Neither player's hole cards enter the best five, so the pocket nines do not beat the pocket twos. Eligible players split the same pot.

· Card details

Five situations that often cause confusion.

From quads on the board to two sets of trips and three pairs. Open an example to see exactly how the best five cards are chosen and compared.

Four of a kind on the board: why can one player still win?

Hold'em · With equal quads, compare the fifth-card kicker.

Community cards · BOARD
  1. Q of spades
  2. Q of hearts
  3. Q of diamonds
  4. Q of clubs
  5. 7 of diamonds

Player A's hole cards

  1. A of clubs
  2. 2 of hearts, outside the best five
    Not used

↓ Using 1 hole cards + 4 community cards

  1. Q of spades, from Board card
    Board card
  2. Q of hearts, from Board card
    Board card
  3. Q of diamonds, from Board card
    Board card
  4. Q of clubs, from Board card
    Board card
  5. A of clubs, from Hole card
    Hole card

Four queens · Ace kicker

Player B's hole cards

  1. K of clubs
  2. J of hearts, outside the best five
    Not used

↓ Using 1 hole cards + 4 community cards

  1. Q of spades, from Board card
    Board card
  2. Q of hearts, from Board card
    Board card
  3. Q of diamonds, from Board card
    Board card
  4. Q of clubs, from Board card
    Board card
  5. K of clubs, from Hole card
    Hole card

Four queens · King kicker

A wins: the quads match, but the ace kicker beats the king.

Four of a kind uses only four cards, so a fifth must still be selected. A replaces the board's 7 with an ace, while B replaces it with a king. Their best five are different. The result is a tie only if the kickers also match.

Different hole cards: why is it still a tie?

Hold'em · The sixth and seventh cards do not count.

Community cards · BOARD
  1. A of spades
  2. A of hearts
  3. K of clubs
  4. Q of diamonds
  5. J of clubs

Player A's hole cards

  1. 9 of spades, outside the best five
    Not used
  2. 8 of hearts, outside the best five
    Not used

↓ Using 0 hole cards + 5 community cards

  1. A of spades, from Board card
    Board card
  2. A of hearts, from Board card
    Board card
  3. K of clubs, from Board card
    Board card
  4. Q of diamonds, from Board card
    Board card
  5. J of clubs, from Board card
    Board card

Pair of aces · K, Q, J kickers

Player B's hole cards

  1. 7 of diamonds, outside the best five
    Not used
  2. 6 of hearts, outside the best five
    Not used

↓ Using 0 hole cards + 5 community cards

  1. A of spades, from Board card
    Board card
  2. A of hearts, from Board card
    Board card
  3. K of clubs, from Board card
    Board card
  4. Q of diamonds, from Board card
    Board card
  5. J of clubs, from Board card
    Board card

Pair of aces · K, Q, J kickers

Tie: both use the board's pair of aces with K, Q and J.

A's 9 is higher than B's 7, but neither enters the best five. The comparison stops after five cards; a sixth hole card cannot decide the result. Here, the board's jack is higher than every hole card held by either player.

Two sets of three among seven cards: how do you make a full house?

Hold'em · Keep the higher three of a kind and take two cards from the lower set.

Community cards · BOARD
  1. 8 of diamonds
  2. K of spades
  3. K of hearts
  4. K of clubs
  5. 2 of clubs

Player's hole cards

  1. 8 of spades
  2. 8 of hearts

↓ Using 2 hole cards + 3 community cards

  1. K of spades, from Board card
    Board card
  2. K of hearts, from Board card
    Board card
  3. K of clubs, from Board card
    Board card
  4. 8 of spades, from Hole card
    Hole card
  5. 8 of hearts, from Hole card
    Hole card

Three kings and a pair of eights

The best full house is K, K, K, 8, 8.

Three kings outrank three eights, so KKK88 beats 888KK. Any two of the three eights are equivalent. This diagram selects the two hole-card eights; the board's eight is omitted for illustration, not because its suit is weaker.

Three pairs among seven cards: which card becomes the kicker?

Hold'em · The final comparison uses five cards. There is no “three pair” category.

Community cards · BOARD
  1. K of clubs
  2. K of diamonds
  3. Q of hearts
  4. Q of clubs
  5. 2 of spades

Player's hole cards

  1. A of spades
  2. A of hearts

↓ Using 2 hole cards + 3 community cards

  1. A of spades, from Hole card
    Hole card
  2. A of hearts, from Hole card
    Hole card
  3. K of clubs, from Board card
    Board card
  4. K of diamonds, from Board card
    Board card
  5. Q of hearts, from Board card
    Board card

Aces and kings · Queen kicker

Keep the aces and kings, then add one queen as the kicker.

The two highest pairs occupy four places, leaving room for only one more card. Both queens are equal; the diagram uses the queen of hearts. The other queen cannot count as a sixth card. If a higher legal single card is also available, compare it before choosing the kicker.

Do more suited cards make a stronger flush?

Hold'em · Even with six or seven suited cards, use only the best five.

Community cards · BOARD
  1. A of spades
  2. K of spades
  3. 8 of spades
  4. 5 of spades
  5. 2 of spades

Player A's hole cards

  1. Q of spades
  2. 3 of diamonds, outside the best five
    Not used

↓ Using 1 hole cards + 4 community cards

  1. A of spades, from Board card
    Board card
  2. K of spades, from Board card
    Board card
  3. Q of spades, from Hole card
    Hole card
  4. 8 of spades, from Board card
    Board card
  5. 5 of spades, from Board card
    Board card

A, K, Q, 8, 5 flush

Player B's hole cards

  1. J of spades
  2. 10 of spades

↓ Using 2 hole cards + 3 community cards

  1. A of spades, from Board card
    Board card
  2. K of spades, from Board card
    Board card
  3. J of spades, from Hole card
    Hole card
  4. 10 of spades, from Hole card
    Hole card
  5. 8 of spades, from Board card
    Board card

A, K, J, 10, 8 flush

A wins: the third card, Q, beats J.

A has six available spades and B has seven, but the count gives no extra strength. Their A and K match; Q versus J at the third card decides the result, so later cards are not compared. Neither player has five consecutive spades, so neither has a straight flush.

Cards use complete, standard faces.Asset sources and licenses(new window)

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Rules may vary between platforms, tables and events. This guide explains common rules; available games, eligibility and dispute procedures are determined by the platform's official announcements.

Keep exploring

This guide was independently compiled in Chinese. The following sources let you verify the rules.

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