SHOWDOWN & SPLIT POTS

Showdowns and ties: compare only the best five cards

Use concrete examples to understand kickers, playing the board, identical straights and split pots without inventing a sixth-card tiebreaker.

Cards used in the final comparison
5
Kicker
Kicker
Split the eligible pot
Split

First, identify each player's best five-card hand

Under standard high-hand rules, compare the category first: flush, straight, three of a kind and so on. Within the same category, compare ranks in the appropriate order. Do not compare all seven available cards together. A sixth or seventh card cannot break a tie between identical five-card hands.

A pair and its kickers: an example

The board is A♣ 9♦ 7♥ 4♠ 2♣. Player A holds A♦ K♥ and Player B holds A♥ Q♦. Both have a pair of aces. A's five cards are A-A-K-9-7, while B's are A-A-Q-9-7. A wins with the higher king kicker.

With two pair, compare the higher pair, then the lower pair, then the fifth card. With a full house, compare the three of a kind before the pair. Comparing only the highest card in someone's hand is not enough.

When the board supplies the best hand

The board is A♣ K♦ Q♥ J♠ 10♣. A holds 2♦ 2♥ and B holds 9♣ 9♦. Both players' best five cards are the ace-high straight on the board. Neither pocket pair makes a stronger hand, so they split the pot they are both eligible to contest.

That conclusion applies to this specific board. If a flush is possible, or the game requires exactly two hole cards, evaluate the hands again. A straight on the board alone does not always establish a tie.

Suits do not break standard showdown ties

In standard high-hand showdowns, spades do not outrank hearts simply because of their suit. Players with equal best five-card hands split the relevant pot according to the rules.

Resolve the main pot, side pots and indivisible odd chips separately. Each pot is contested only by its eligible players. Odd-chip allocation, showdown order and disputes follow the event's official rules.

Compare the best five cards

See the hole cards and board together.

These examples are complete, legally possible deals. Compare each player's hole cards, the board and the final five to see which cards count.

Hole cardBoard cardEach selected card shows its origin. “Not used” means that hole card is outside the best five.

You have two hole cards, but may use just one.

Hold'em · A complete example using one hole card.

Community cards · BOARD
  1. K of clubs
  2. K of diamonds
  3. Q of hearts
  4. J of spades
  5. 8 of clubs

Player's hole cards

  1. A of diamonds
  2. 2 of hearts, outside the best five
    Not used

↓ Using 1 hole cards + 4 community cards

  1. K of clubs, from Board card
    Board card
  2. K of diamonds, from Board card
    Board card
  3. A of diamonds, from Hole card
    Hole card
  4. Q of hearts, from Board card
    Board card
  5. J of spades, from Board card
    Board card

Pair of kings · A, Q, J kickers

Use the ace hole card and four community cards.

The best five are a pair of kings with A, Q and J. The hole-card 2 and board 8 are weaker than these kickers and are left out. Hold'em does not require both hole cards to be used together.

Both have a pair of aces. Whose five cards are stronger?

Hold'em · You may use zero, one or two hole cards.

Community cards · BOARD
  1. A of clubs
  2. 9 of diamonds
  3. 7 of hearts
  4. 4 of spades
  5. 2 of clubs

Player A's hole cards

  1. A of diamonds
  2. K of hearts

↓ Using 2 hole cards + 3 community cards

  1. A of clubs, from Board card
    Board card
  2. A of diamonds, from Hole card
    Hole card
  3. K of hearts, from Hole card
    Hole card
  4. 9 of diamonds, from Board card
    Board card
  5. 7 of hearts, from Board card
    Board card

Pair of aces · K, 9, 7 kickers

Player B's hole cards

  1. A of hearts
  2. Q of diamonds

↓ Using 2 hole cards + 3 community cards

  1. A of clubs, from Board card
    Board card
  2. A of hearts, from Hole card
    Hole card
  3. Q of diamonds, from Hole card
    Hole card
  4. 9 of diamonds, from Board card
    Board card
  5. 7 of hearts, from Board card
    Board card

Pair of aces · Q, 9, 7 kickers

A wins: the first kicker, K, beats Q.

Both players use two hole cards. With equal pairs, compare the unpaired cards in the best five in order. The board's 4 and 2 are not selected and do not enter the comparison.

A pocket pair can still result in a tie.

Hold'em · A complete example using no hole cards.

Community cards · BOARD
  1. A of clubs
  2. K of diamonds
  3. Q of hearts
  4. J of spades
  5. 10 of clubs

Player A's hole cards

  1. 2 of diamonds, outside the best five
    Not used
  2. 2 of hearts, outside the best five
    Not used

↓ Using 0 hole cards + 5 community cards

  1. A of clubs, from Board card
    Board card
  2. K of diamonds, from Board card
    Board card
  3. Q of hearts, from Board card
    Board card
  4. J of spades, from Board card
    Board card
  5. 10 of clubs, from Board card
    Board card

Ace-high straight · Playing the board

Player B's hole cards

  1. 9 of clubs, outside the best five
    Not used
  2. 9 of diamonds, outside the best five
    Not used

↓ Using 0 hole cards + 5 community cards

  1. A of clubs, from Board card
    Board card
  2. K of diamonds, from Board card
    Board card
  3. Q of hearts, from Board card
    Board card
  4. J of spades, from Board card
    Board card
  5. 10 of clubs, from Board card
    Board card

Ace-high straight · Playing the board

Tie: both players have exactly the same best five.

This board contains all four suits, and neither player can make a flush or stronger hand. Neither player's hole cards enter the best five, so the pocket nines do not beat the pocket twos. Eligible players split the same pot.

· Card details

Five situations that often cause confusion.

From quads on the board to two sets of trips and three pairs. Open an example to see exactly how the best five cards are chosen and compared.

Four of a kind on the board: why can one player still win?

Hold'em · With equal quads, compare the fifth-card kicker.

Community cards · BOARD
  1. Q of spades
  2. Q of hearts
  3. Q of diamonds
  4. Q of clubs
  5. 7 of diamonds

Player A's hole cards

  1. A of clubs
  2. 2 of hearts, outside the best five
    Not used

↓ Using 1 hole cards + 4 community cards

  1. Q of spades, from Board card
    Board card
  2. Q of hearts, from Board card
    Board card
  3. Q of diamonds, from Board card
    Board card
  4. Q of clubs, from Board card
    Board card
  5. A of clubs, from Hole card
    Hole card

Four queens · Ace kicker

Player B's hole cards

  1. K of clubs
  2. J of hearts, outside the best five
    Not used

↓ Using 1 hole cards + 4 community cards

  1. Q of spades, from Board card
    Board card
  2. Q of hearts, from Board card
    Board card
  3. Q of diamonds, from Board card
    Board card
  4. Q of clubs, from Board card
    Board card
  5. K of clubs, from Hole card
    Hole card

Four queens · King kicker

A wins: the quads match, but the ace kicker beats the king.

Four of a kind uses only four cards, so a fifth must still be selected. A replaces the board's 7 with an ace, while B replaces it with a king. Their best five are different. The result is a tie only if the kickers also match.

Different hole cards: why is it still a tie?

Hold'em · The sixth and seventh cards do not count.

Community cards · BOARD
  1. A of spades
  2. A of hearts
  3. K of clubs
  4. Q of diamonds
  5. J of clubs

Player A's hole cards

  1. 9 of spades, outside the best five
    Not used
  2. 8 of hearts, outside the best five
    Not used

↓ Using 0 hole cards + 5 community cards

  1. A of spades, from Board card
    Board card
  2. A of hearts, from Board card
    Board card
  3. K of clubs, from Board card
    Board card
  4. Q of diamonds, from Board card
    Board card
  5. J of clubs, from Board card
    Board card

Pair of aces · K, Q, J kickers

Player B's hole cards

  1. 7 of diamonds, outside the best five
    Not used
  2. 6 of hearts, outside the best five
    Not used

↓ Using 0 hole cards + 5 community cards

  1. A of spades, from Board card
    Board card
  2. A of hearts, from Board card
    Board card
  3. K of clubs, from Board card
    Board card
  4. Q of diamonds, from Board card
    Board card
  5. J of clubs, from Board card
    Board card

Pair of aces · K, Q, J kickers

Tie: both use the board's pair of aces with K, Q and J.

A's 9 is higher than B's 7, but neither enters the best five. The comparison stops after five cards; a sixth hole card cannot decide the result. Here, the board's jack is higher than every hole card held by either player.

Two sets of three among seven cards: how do you make a full house?

Hold'em · Keep the higher three of a kind and take two cards from the lower set.

Community cards · BOARD
  1. 8 of diamonds
  2. K of spades
  3. K of hearts
  4. K of clubs
  5. 2 of clubs

Player's hole cards

  1. 8 of spades
  2. 8 of hearts

↓ Using 2 hole cards + 3 community cards

  1. K of spades, from Board card
    Board card
  2. K of hearts, from Board card
    Board card
  3. K of clubs, from Board card
    Board card
  4. 8 of spades, from Hole card
    Hole card
  5. 8 of hearts, from Hole card
    Hole card

Three kings and a pair of eights

The best full house is K, K, K, 8, 8.

Three kings outrank three eights, so KKK88 beats 888KK. Any two of the three eights are equivalent. This diagram selects the two hole-card eights; the board's eight is omitted for illustration, not because its suit is weaker.

Three pairs among seven cards: which card becomes the kicker?

Hold'em · The final comparison uses five cards. There is no “three pair” category.

Community cards · BOARD
  1. K of clubs
  2. K of diamonds
  3. Q of hearts
  4. Q of clubs
  5. 2 of spades

Player's hole cards

  1. A of spades
  2. A of hearts

↓ Using 2 hole cards + 3 community cards

  1. A of spades, from Hole card
    Hole card
  2. A of hearts, from Hole card
    Hole card
  3. K of clubs, from Board card
    Board card
  4. K of diamonds, from Board card
    Board card
  5. Q of hearts, from Board card
    Board card

Aces and kings · Queen kicker

Keep the aces and kings, then add one queen as the kicker.

The two highest pairs occupy four places, leaving room for only one more card. Both queens are equal; the diagram uses the queen of hearts. The other queen cannot count as a sixth card. If a higher legal single card is also available, compare it before choosing the kicker.

Do more suited cards make a stronger flush?

Hold'em · Even with six or seven suited cards, use only the best five.

Community cards · BOARD
  1. A of spades
  2. K of spades
  3. 8 of spades
  4. 5 of spades
  5. 2 of spades

Player A's hole cards

  1. Q of spades
  2. 3 of diamonds, outside the best five
    Not used

↓ Using 1 hole cards + 4 community cards

  1. A of spades, from Board card
    Board card
  2. K of spades, from Board card
    Board card
  3. Q of spades, from Hole card
    Hole card
  4. 8 of spades, from Board card
    Board card
  5. 5 of spades, from Board card
    Board card

A, K, Q, 8, 5 flush

Player B's hole cards

  1. J of spades
  2. 10 of spades

↓ Using 2 hole cards + 3 community cards

  1. A of spades, from Board card
    Board card
  2. K of spades, from Board card
    Board card
  3. J of spades, from Hole card
    Hole card
  4. 10 of spades, from Hole card
    Hole card
  5. 8 of spades, from Board card
    Board card

A, K, J, 10, 8 flush

A wins: the third card, Q, beats J.

A has six available spades and B has seven, but the count gives no extra strength. Their A and K match; Q versus J at the third card decides the result, so later cards are not compared. Neither player has five consecutive spades, so neither has a straight flush.

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